Saturday, November 28, 2015

News as of November 28th

Dear friends,

There are some news now. Please pay attention,

1. Installers for Faa'a X. We have recently uploaded the new version of the installer of Faa'a X for FSX & P3D only. This new version covers some bugs that required to be fixed and covers compatibility on FSX:SE and P3Dv3. Additionally, it adds out-of-box compliance with FSDT's GSX.

To request a copy of them, please e-mail to flightsim.airports@gmail.com with subject Faa'a X Installers Request, and include purchase order information as that will be verified from our authorized resellers. Remember that, if this information is not sent, the link cannot be dispatched.

2. Discounts Promotions. At this moment a new discount promotion is running on SimMarket and FSPilotShop. Hurry and get your copy now! 50% off on all available stock!


Best regards, Nxgn Team.

Sunday, October 11, 2015

New Installers for Nadi X

Dear friends,

We noticed that there is a new Prepar3D version. For that reason, we decided to rebuild installers of Nadi X with the latest changes (fixes, additions and improvements). Those are for FSX (boxed), FSX Steam Edition and Prepar3D versions 1.x, 2.x and 3.x

In order to get them, you must follow the required protocol for exclusive content: Just send a mail to flightsim.airports@gmail.com, including order number, qualified reseller name and email address used for purchased. Remember that this information will be verified.

Best regards, Nxgn Team.

Sunday, July 5, 2015

Nadi X Update 2 (for FSX&P3D only)

Dear friends,

We were working today on a new minor update for Nadi X (FSX&P3D version). This is the changelog for this minor update:

FIXED: AFCAD & Exclusion BGLs were fixed in order to prevent deletion of almost all objects nearby the airfield.
ADDED: IK-based jetways. These can now be docked to the user aircraft and/or AI traffic.
ADDED: Compliance with FSDT's GSX. Configuration file is included.

Here are some shots from FSX:







Now, GSX compatibility (tested on P3Dv2):







Faa'a X has GSX compliance too. Details here: http://nxgnsim.blogspot.com/p/frequently-asked-questions.html

Best regards, Nxgn Team.

Monday, June 15, 2015

General Development Status - 2Q2015

Dear friends,

We are almost ending the first half of the year and here are some details about development on NXGN. As you know, we have real-life priorities to focus on and development timeframe is always organized for that reason, so it is a bit quiet here.

Sceneries
About this topic, we released a fix 4 months ago for Nadi X (FSX&P3D version) related with Building-Crash issues after loading a flight/scenario, but it was not announced until now (due to LM betatesting stage), and we realised we made a mistake when we coded ScenInst utility (a console application that registers Nadi scenery into Scenery Library); fortunately it was not the case with FS9 version, but FSX version is the problem as we noticed that the scenery.cfg file for search was located in another path (ProgramData folder instead of AppData/Roaming). We added a FAQ page to solve questions made by you in Technical Support area, and it will be updated of course.

Additionally, as you know from the last status, we will not develop sceneries anymore due to software piracy and many issues with very-older tools (FS2K2 SDK), although we will continue with technical support for both products (Faa'a and Nadi).

Livery Manager
At this moment, Livery Manager is constantly looked at as we are listing the changes to be made to this utility, considering some items we did not include before releasing or items you suggested. Among the changes we listed, a GUI massive change is necessary and full support for FSX:SE (either standalone or side-by-side) is mandatorily required. It is in process, but progress is very slow in order to make the other mega-project we are working on now. Nevertheless, if you have suggestions for LM, do not hesitate to tell us.

Aircraft
You heard and read well! This is another mega-project we are working on. At this moment, NXGN will begin to develop high-quality aircraft for FSX, FSX:SE and P3Dv2. First set of renders can be found at our Facebook Page. For now, nothing is sure about it will include full updateable navdata, WXR or things like that (for example), but that stuff is under consideration, so it will define the future on this development line and its design standards. :-)

We hope you enjoy the set of renders. And for now, there is no more to tell you. Tell us your questions about this aircraft project.

Once again, thanks for your constant feedback. Thank you so much!!!
Have safe and nice flights. Until the next quarter, or when something exciting arrives!!!

Best regards, Nxgn Team.

Saturday, April 11, 2015

Livery Manager Released!

Dear friends,
Livery Manager is ready and it can now be purchased. For now, this product is available here. At the rest of the resellers it is not available yet but it will be uploaded in few days. Here are some shots:













As promised, a demonstration video was promised but it was delayed due to a hotfix that had to be done and it is ready for download. So, new customers will have to download this hotfix as soon as possible.

Best regards, Nxgn Team.

Friday, December 26, 2014

Livery Manager Preview 3

Dear friends,

This is the following development status and probably the last one in 2014, as we are to finish the last quarter of the year. Here are 20 shots about the work partly done in the Liveries Distribution stage. This stage is one of the hardest stages of development, together with SmartFix.

Here are some changes:
  • Backup Liveries (from Liveries Management) will be re-coded again, in order to backup only fltsim.x collection from aircraft.cfg. This part still has the compression of associated texture folder, but this is a kind of distribution, so it passed to the current stage.
  • Now a new possibility to compress the number of liveries you want to distribute. The limit is the file size :-) That depends on the size of texture files.
  • Ability to modify the composition of fltsim.x section for the repaints to pack.
  • Ability to add an associated thumbnail for each repaint to pack.
  • Pack them in the order you want.
  • Possibility to create your own ReadMe file inside Livery Manager, in plain text format or rich text format. Plus the possibility to save a copy.
  • Ability to zip the archive file created, add more files inside that zip (more readme's, pdf's, etc.) and delete archive file once created (only if zipped!)
  • Working now on the unpacking process, for now enjoy a shot showing the drag&drop implementation with native Windows style.
We hope you like this set of shots. We are working very hard, even this season, but trying to get this utility product ready before the end of Q1-2015.
As always, suggestions and comments for this project are always welcome!





















For now folks, we wish you a merry christmas and a happy new year 2015!!!! Share with your families and friends.


Best regards, NXGN Team.

Sunday, December 7, 2014

Livery Manager Preview 2

Dear friends,

We are very busy with Livery Manager in this month. This preview shows some changes in GUI to make it more atractive to the end-user, and we were remaking the Liveries Management piece, to make this part of the application more effective and organized, with the possibility to add/modify/delete liveries for all simulation objects in FSX and Prepar3D. Additionally, you can take a moment to look at a preview of the files selected for Kneeboard Panel and the thumbnail associated with the texture folder you select.

Enjoy this set of screenshots:







More changes will come in the following weeks, as we are finalizing the recoding & makeup process for this stage. Distribution and SmartFix stages are now the priority for the following weeks. We invite you to follow us on Facebook and Twitter. Of course, suggestions for this project are welcome!

One more thing, we released another hotfix for Nadi X (FSX&P3D version), involving the crashboxes present in the whole scenery. If you experience a CRASH/BUILDING CRASH condition (when crash detection is enabled), download this file: https://drive.google.com/file/d/0B-jCSB1rvOkrbWNRSk1ScE1Ed3M/view?usp=sharing. After downloading the file, extract the contents to the following paths:

<FSXDir>\Nxgn Simulations\Nadi X\Nadi-NFFN\Scenery
<P3Dv1Dir>\Nxgn Simulations\Nadi X\Nadi-NFFN\Scenery
<P3Dv2Dir>\Nxgn Simulations\Nadi X\Nadi-NFFN\Scenery

We apologize for this issue. Thank you so much.

Best regards, Nxgn Team.